Guild Wars University offers everything the game has, with specialized programs to fit all your needs, from beginner to expert-level pinnacle content.
Each program is designed to get the student started, trained, and confident in completing the content at their own pace. With the various programs below, we have Professors specialized in these game modes that will benefit new and veteran players who wish to exceed.
Raids are 10 player squad-based PvE instances focusing on challenging combat and mechanics, designed for level 80 characters. They are the most challenging core pillar of Guild Wars 2's endgame. Each raid encounter typically utilizes multiple phases with several unique mechanics, which test the squad's coordination, damage output and positioning, as well as the players' builds.
This program is great for those that want to test their prowess at the highest level of GW2 pinnacle end-game content. This program is for veteran players to Graduate level students.
Fractals of the Mists
Fractals of the Mists are a special type of dungeon that consists of an array of mini-dungeons called fractals, where each fractal has its own story and environment. Characters are adjusted to level 80 within the fractal. Fractals are one of the primary sources of ascended equipment and provide materials for crafting infused equipment and attuned equipment. They are one of the core pillars of Guild Wars 2's endgame.
Fractals have some unique mechanics and design. The party can choose the difficulty scale before entering the fractal or within the observatory. This difficulty scale starts at 1 and can be increased up to 100. The personal reward level is an account-wide stat that tracks the current position of the account on the difficulty scale. To increase the personal reward level and, therefore, the highest fractal scale accessible to the account, the player must complete a single fractal on a fractal scale equal or greater to their personal reward level. This provides progression, allowing players to continuously complete higher and higher levels on the difficulty scale and earn greater rewards as a result.
Strike Missions are 10 player squad-based PvE instances, usually consisting of a boss battle, serving as a bridge between open world and raid difficulty. They are one of the core pillars of Guild Wars 2's endgame designed for level 80 characters.
Normal difficulty Strike Missions are intended to be an entry point into the world of 10-player content in Guild Wars 2. These instances are designed to be something you can tackle alongside both close friends and new allies, putting you and nine others against jazzed-up, remixed versions of epic, exciting bosses from the Living World.
This program is perfect for new students who want to get their feet wet in the world of Raiding. New students should start here if Raiding is the ultimate end goal.
Dungeons are optional party-based PvE instances, each with its own story. There are currently nine dungeons. All dungeons have two modes: a story mode, which focuses on the story of the Destiny's Edge group, and an explorable mode, a more challenging mode that requires more coordination to play through and is unlocked after completing story mode. Each mode allows for groups of up to five players; the content does not scale depending on the number of players in the party, so the difficulty remains constant. Characters are dynamically levelled up or down to the level appropriate for each dungeon's relevant story or explorable mode.
World vs World
World vs. World (also known as WvW) combines Player versus Player and Player versus Environment elements. It is one of the core pillars of Guild Wars 2's endgame. Players from three different worlds (which can involve 6+ servers) battle against each other. It features open-world combat on five large maps with up to several dozen players per map. In World versus World, players can besiege objectives such as Keeps and Towers with siege weapons and battle over resource camps, as well as complete other PvE-type content to win World Experience for themselves.
Player vs Player
Player versus Player (PvP) is a game mode where a player participates in competitive gaming against other players, as opposed to co-operative Player versus Environment. It is one of the core pillars of Guild Wars 2's endgame. All PvP game modes mostly follow the same established game mechanics, except certain individual traits and skills that might be adjusted for PvP to ensure game balance. One notable mechanic, available only in PvP modes and certain PvE mobs, is finishing downed players, quickly sending them to a defeated state.